![]() ![]() The icing on top of this shit cake is that apparently, he has no idea how to put a project on hold until further progress can be made, he just thinks canceling is the only thing that can be done. Spriting decently is already quite demanding, and doing proper editing of MK sprites of all things must be pretty difficult from what I imagine, yet he had (the spriter) to do it for free and he STILL dared to whine about him not being fast enough. Anyone else on the team is doing it for free, ESPECIALLY their sprite artist. Now, the biggest problem on this is that Kage is the only one who gained money from this whole "pls. This is more of a calling out sort of post, because I'm personally pretty annoyed by the decision that Kage took.Įven after Kage said he would continue the game if people donated to him, and even after people donated to him, just because the spriter's progress on the UMK3 characters wasn't fast enough to Kage's liking, Kage simply decided to cancel the game just because he felt impatient about the sprite progress, and simply claims to have lost interest as he moved on to making some other game of his own. No, I'm not part of the team, I just had a talk with about this to get a better idea of what was going on. I thought I'd clarify things on this situation, to not leave the details on the game being canceled way too vague. patch for Borg's edition of MKP cause it sure can use a much better competitive A.I. ![]() patches for Mugen characters in the past & a few months from now I'm going to release a A.I. Some novice ladder that is.that's more like a No Fux ladder as in it doesn't give a fux what game difficulty setting you set it on it's going to kick your ass anyway lol. ![]() is already fighting aggressively & pulling out shit load of combos on you on the first match. ![]() Why I say this cause according to some videos I've seen on youtube Novice ladder on medium difficulty doesn't seen like a Novice ladder at all if the A.I. in this MKTX game behave by the difficulty setting you set it. that does nothing but bullshit to win a match. I never said I had a problem beating the Mugen A.I. Another thing I'm not a amateur to play Mugen games on easy difficulty ok. Add into the mix the stellar post-launch support, featuring more than 10 new characters, several new stages, and even new finishing moves, and you have the greatest Mortal Kombat experience available.Well I wouldn't have known that cause the matches do not load at all for me when the Mugen exe opens up. The game also onboards players better than ever before thanks to an amazingly in-depth tutorial, and keeps players coming back for more with the latest iteration of the Towers mode and a complex Gear customization system. Whether you’re talking the nods to the series’ past or the massive Aftermath expansion that added an entire second story mode (featuring actor Cary-Hiroyuki Tagawa reprising his role as Shang Tsung from the beloved 1995 film), Mortal Kombat 11 delivers full throttle on every front. The result was Mortal Kombat 11, a game that explored the furthest reaches of the Mortal Kombat lore, introduced another suite of memorable characters, and embraced the Mortal Kombat community in unprecedented ways. After two overwhelmingly successful entries in the new continuity, NetherRealm Studios set out to create an ambitious and novel experience built on top of the rock-solid foundation started with MK9. ![]()
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